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V-carve

A V-carve engraves closed shapes, such as lettering (converted to outlines in CAD), logos and inlay outlines, with a V-bit:

  • the bit follows each shape’s centre line;
  • it goes as deep as makes the cut exactly as wide as the shape at the surface.

Narrow strokes come out shallow and wide ones deep, and sharp outside corners such as serif tips stay sharp. Select the closed contours, then V-carve (ribbon, OPERATION). A logo or sketch that is only a picture can be traced into shapes first.

The V-bit

The tool must be a V-bit with its angle set: the included angle, e.g. 60° or 90°. Tip is the flat tip’s diameter, 0 for a pointed bit. Chipload never guesses the angle; a V-bit without one is refused.

Settings

Setting
Start depthwhere the carved surface is: 0 for the stock top, more to carve into a floor an earlier pocket cut
End depththe deepest the tip may go. Strokes that need more are carved to it and come out narrower than drawn, with a warning. The bit’s own size is a limit too: it can’t go deeper than its cutting edge reaches.
Step downoptional: carve in passes, each only where the last stopped short
Feed, Plunge feedmoves steeper than 45° use the plunge feed

Regions work as in pockets: an outline minus the selected contours inside it (the inside of an O stays standing). Open contours are skipped.

Limits

  • A flat tip: it can’t reach into the last bit of a sharp corner, and strokes narrower than the tip are left out, with a warning.
  • No floor clearing: the floor is the V the bit leaves; wide areas aren’t cleared flat. For that, pocket them first with an endmill and carve on the pocket floor with the start depth.
  • Text: text from the DXF must be converted to outlines (curves) in CAD first. Chipload doesn’t read TEXT entities or fonts.

Every V-carve move is checked so the cone never reaches past the outline at the surface.

In the file

"type": "vcarve" in the project file. Lengths are in mm, feeds in mm/min, angles in radians.

FieldSetting
nameName
enabledthe tick on the operation’s row in the Browser
partthe part it belongs to
selectthe geometry: {"layer": "NAME"} or {"shapes": [ids]}
toolTool: the project tool’s id
start_depthStart depth
end_depthEnd depth
step_downStep down, or null for one pass
feedFeed
plunge_feedPlunge feed